Samantha Zucker
  • Design
  • Photography
  • About Me
  • Resume
  • theFearbox Wooden box used as a means to allow the community to open up about fears and create an exhibit around those shared fears.     2011 Design, Exhibition Design, Urbanism
  • Filipe the Dinosaur Filipe is a dinosaur and a creative genius. He blogs, facebooks and tweets. Through these platforms, I tell his ever developing story.     2012 Character Design, Digital Photography, Storyboarding
  • This Day Last Year A quantitative comparison of my week between 2011 and 2012 to example similarities and differences from these two busy years. In 2011 I was studying abroad in Morocco. In 2012, I was finishing my final semester of college, presenting my research and design work from Morocco and planning and executing a solo exhibit of my project theFearbox     2012 Graphic Design, Information Architecture
  • Quoting Fear Words on Fear - This is a small collections of drawings I've done to add to my blog, the-fearbox.tumblr.com for my project "The Fearbox." I have always felt a deeper connection with famous words when I can imagine the person who said them and brought them to such a conclusion. We often forget that while these were said by great and brilliant people, they were still people.

    In the end we all have fear. In the end we are all in a constant battle to overcome it.
        2011 Cartooning, Design
  • A Way Out After studying migration culture for a semester in Morocco, I located, interviewed, photographed and created digital images that reflected the stories of these migrants.     2011 Digital Imaging, Storytelling
  • Designer Research Video A video created to educate the viewer and convey the work and style of book designer Irma Boom in under two minutes. It was created using stop motion techniques and after effects. Collaboration with music student.     2010 Motion Graphics
  • "An Epidemic of Fear" Illustrations Illustrations done to support an article from Wired magazine on the Anti-Vaccine Movement. Pieces are hand drawn, assembled and colored in photoshop.     2010 Digital Imaging, Illustration
  • Monsters, Recycled Three attachable monsters created out of recycled plastics focusing on using the qualities of the found materials.     2011 Crafts, Design, Toy Design
  • Archimedes' Mirror A game design based on the story of Archimedes' mirror. Players use strategy to hit opponents ships with lasers in order to "sink them." Design includes board, ship pieces, dice, instructions and cover.     2010 Design, Game Design, Interaction Design
FOLLOW ON Bēhance
All works © Samantha Zucker 2012.
Please do not reproduce without the expressed written consent of Samantha Zucker. Powered by ProSite.